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What is INFOMATRIX?

Infomatrix is a global initiative encompassing computer projects, robotics, and hackathon contests, designed to unite young enthusiasts with a keen interest in the IT field.

Mission

Our mission is to empower and inspire the next generation of innovators by promoting creativity, teamwork, and technological excellence. Through the Infomatrix competition, we offer students the chance to demonstrate their programming and digital skills, participate in hands-on experiences like hackathons and robotics, and create projects that address real-world challenges. Our goal is to equip students with the tools and mindset essential for the future of technology and artificial intelligence.

Vission

Our vision is to serve as a global catalyst for positive change through technology and innovation. We see Infomatrix as a place where students from various cultures come together to exchange ideas, learn from each other, and form meaningful connections. By fostering peace and friendship through a shared love for IT, we aim to build a community of forward-thinking individuals who are ready to embrace the challenges of the 21st century. We strive to be a driving force in shaping a future where technology supports progress, inclusivity, and sustainable development.

Competition Rules & Regulations

Language

All entries must be submitted in English.

Project Description

Each team must provide a project description which should include:
1) Descriptions on/or sketches of your ideas (images),
2) Early stage plans and/or designs,
3)Iterations of your project during development,
4) Software/hardware specifications

Limitations

All entries must be submitted in English.

Teams

Each project can be represented by a team of a maximum of two students and a supervisor.

Cancellation

In case the judging members agree not to evaluate the entries due to the lack of quality and an insufficient number of applicants in any of the categories and contests, the organization committee holds the right to cancel that one.

Rejected Projects

Projects are void if they are in whole or part illegible, incomplete, damaged, altered, counterfeit, obtained through fraud, or late.

Project Categories

1- Lego Sumo

Objective:

Two robots, built solely from Lego Mindstorm materials (NXT, EV3, Spike, or 51515), try to push each other out of the arena using sensors, programming, and design.

Match Rules:

Matches Structure:

Dimensions:

Max size 20 cm per side; max weight 2 kg.

Arena:

77 cm diameter circle with a 2.5 cm white border.

Controller:

Only one working controller allowed, must be autonomous.

Motors & Sensors:

No limit on usage. Communication: Bluetooth and Wi-Fi must be disabled.

Start Protocol:

Robots undergo a 5-second countdown before starting.

2- Mini Sumo

Objective:

Custom-built robots aim to push each other out of a ring, using sensors, programming, and innovative design.

Match Rules:

Dimensions:

Max size 10 cm per side; max weight 500 g.

Arena:

77 cm diameter circle with a 2.5 cm white border.

Autonomy:

Robots must be fully autonomous with no external control.

Restrictions:

  • No devices to harm or destroy other robots.
  • No devices to increase downforce (e.g., vacuum pumps or magnets).

Start Protocol:

Robots undergo a 5-second countdown before starting.

3- Line Follower Robot

Objective:

Robots must detect and follow a black line on a white surface as fast as possible.

Match Rules:

Dimensions:

Max size 25 cm x 30 cm, no weight limit.

Track:

  • The line is 2 cm wide (±5% tolerance).
  • The track surface can be banner, trovicel, or wood.

Autonomy:

Robots must be fully autonomous with no external control.

Junior Variation:

Same rules but allows adjustment up to three times if the robot veers off track.

Start Protocol:

Robots undergo a 5-second countdown before starting.

4- Maze Robot

Objective:

Robots must autonomously navigate and solve a maze..

Rules:

Maze Structure:

Minimum 20 cm wide paths, with walls at least 15 cm tall. Includes start and finish points, with straight paths and turns.

5- Hardware Control

Objective:

Participants in this category are challenged to design and build a hardware-controlled system that showcases ingenuity and functionality. Whether it’s a robotic device, smart home automation, or a unique gadget, let your engineering skills shine. Emphasise the seamless integration of hardware components and their effective control mechanisms. Exclusive to secondary school and high school students passionate about hardware engineering and control systems.

Evaluation Rubrics

Project Contest / Hardware Control

1 point2 points3 points4 points5 points
01. Originality / CreativityThe project lacks originality and creativity, resembling common solutions.Limited creativity with minimal innovative elements.Some creative features, but the overall project lacks uniqueness.Demonstrates creativity with a few original elements.Exceptional originality and creativity are evident throughout the project.
02. Difficulty / ComplexityThe project is overly simplistic and lacks complexity.Limited complexity; the project needs more advanced elements.The project demonstrates an acceptable level of difficulty and complexity.Good complexity with a balance between simplicity and sophistication.Exceptionally challenging and complex; goes beyond standard expectations.
03. Usability (Interface)The user interface is confusing or non-existent, hindering usability.Limited usability; the interface needs improvement.Acceptable usability, but some aspects could be more user-friendly.Well-designed interface with good user interaction principles.Exceptional usability, creating a seamless and enjoyable user experience.
04. FunctionalityThe project lacks essential functionality and has numerous issues.Limited functionality with significant bugs or errors.Basic functionality is present, but there are noticeable issues.Good functionality with minor bugs that do not hinder performance.The project demonstrates flawless functionality with no observable issues.
05. Technical SkillsLittle evidence of technical skills; the project seems beyond the student's abilities.Basic technical skills demonstrated; significant room for improvement.Competent technical skills; meets the expected standard.Strong technical skills displayed with advanced techniques.Exceptional technical skills; the student demonstrates mastery of hardware control concepts.
06. Oral PresentationIncoherent presentation; lacks structure and clarity.Presentation is somewhat disorganized and difficult to follow.Adequate presentation with clear communication but may lack enthusiasm.Engaging and well-structured presentation; effectively conveys key points.Exceptional oral presentation with enthusiasm, clarity, and strong engagement.
07. DocumentationLittle to no documentation provided; lacks necessary details.Minimal documentation; insufficient details to understand the project.Adequate documentation with some room for improvement.Comprehensive documentation that effectively explains the project.Exceptional documentation, providing thorough and clear insights into the project.
08. The Stand DesignThe stand lacks visual appeal and fails to showcase the project effectively.Limited effort in stand design; does not attract attention.Adequate stand design with some elements that showcase the project.Well-designed stand that effectively highlights the project's key features.Exceptional stand design, visually appealing, and enhances the overall presentation.

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